Stage 1. Analytics
At this stage, all the elements of the system are developed in detail: business processes, the necessary functions, safety requirements, performance, scalability and failure tolerance are described. All this is collected in the terms of reference. Read more about the stage of analytics in the article.
In Siberian.pro, the analyst works tightly with the designer to study the visual concept and with the technology for describing technical solutions. This allows you to make sure that the described solutions are implemented and do not have risks for the budget and terms.
Stage 2. Design
The design is divided into two large stages:
- UX or User Experience (user experience)
The main task of UX is to understand the target user and create an understandable interface for him. The designer develops prototypes – approximate images of screens that show the general concept of the application and the user path.
- UI or User Interface.
After coordination of prototypes, the designer studies in detail the visual concept of the application. The result of work on the UI is a full design of the user interface, thanks to which the application will be recognized at first glance.
Stage 3. Development
Tech LEAD Development breaks each block of the project into tasks. For example, starts with authorization and personal account, then goes to the catalog of goods, basket and payment. He helps the product manager set tasks for developers, and he determines the architecture and stack of technology, takes on part of the tasks and helps the rest to solve the issues that arise.
As a rule, during the development, nuances pop up that were not taken into account in the previous stages – this is normal. To do this, the other team members are included in the work to quickly make edits and answer questions about their tasks.
How we build work on the remotes and help customers reduce the cost of the project by 40-60%, I tell you here.
Stage 4. Testing and Bagfixing
No project can be done perfectly the first time: errors may occur somewhere. QA, following the previously drawn up test plan, check the project blocks one after another and find bugs.
As soon as errors are fixed, the project is sent to regression testing – it helps to make sure that the new changes have not influenced the work of other sections of the application.
Stage 5. Release
When all errors are fixed, the application is sent to the final user. Depending on the project, this may be publication in the stoves, integration with other services of the company or the release of the new version of the application.
Stage 6. Technical support and project development
After the release, work on the product does not end. Feedback from users comes, sooner or later errors are found, new ideas and “Wishlist” appear. The process starts again, starting from the stage of analytics and evaluation.
In the article I described the general stages that are in every project. We discuss the terms and details with each client personally-we add additional stages somewhere, in some situations, on the contrary, we reduce the terms and steps to the release. We have already managed to step on all possible rakes, so we know that it will bring the result, and which is better to abandon at the very beginning.
If you have questions about the processes of developing mobile applications, write in the comments – we will discuss each stage.
Why start developing an AR application for a beginner, briefly went through the characteristics of Android and iOS as platforms for the development of applications in augmented reality, and also discussed the advantages and disadvantages of each.
Today we continue this topic, namely: we will delve into the development of augmented reality on the iOS platform. Why did we decide to make out this topic? The answer is simple: in our opinion, Apple’s development is always clienteleed, and if at first glance, development on this platform is more difficult, we are sure that the application of the application would not be so stable without these difficulties.
Arkit and Realitykit – What is it?
It is important to note that the development of applications is not so much on iOS as on a special platform – Arkit. A set of platform tools allows you to recognize the dimensions of the surrounding space and takes into account the nature of the lighting in order to accurately enter AR content into real life. In addition, you can work together on the platform – this helps developers to make collective solutions, and also makes it possible to connect a client to the development of a client: the customer can see how the work goes and make his recommendations and comments in real time.
Apple also added the possibility of automatically maintaining progress: work on the project will remain at the stage at which it was completed. This saves time, the developer does not need to worry about the fact that everything will have to start again.
Of course, Apple also took care of Webar: a special extension of Quick Look was released, which allows you to view AR-content outside the applications: this technology uses 3D models in a special format-it allows you to combine several objects, for example, an image, text and a 3D model in in A single file. The file format is an unencrypted ZIP file that can be created using Phyton platform tools. The file opens through the Safari browser, as well as through mail, notes or messages. For only 1 click, the user gets access to AR content, and there is no need to use a separate application in this case.