If you give a general assessment, then Apple expands the capabilities of the Arkit platform by all efforts to make augmented reality as accessible and convenient as possible. Anims of augmented reality are calibrated under the real environment, acquiring the features of the tangible object – the deposition of shadows and glare from the nearby real objects gives the effect of mixing the real and virtual worlds.
At first glance, it seems that the development in Arkit is very simple. Nevertheless, it is important to note that the platform is not responsible for loading and rendering of loaded 3D models. Previously, scenekit performed these two functions, but at the moment it is no longer coping with the requirements of the current AR applications.
Apple has released Realitykit, and it is precisely about it that we will talk about it now. This framework allows you to implement high -performance three -dimensional simulations and their physical visualization for the smooth integration of virtual objects into the real world. It is perfectly integrated for SWIFT and METAL, in addition, there are a number of other advantages due to which this framework “replaced” his predecessor.
Advantages of Realitykit
Complete integration with the Prototyping application – Reality Composer. The framework supports both formats .rcproject and .reality, as well as .usdz, which is used for AR content in the web.
Framwork uses significantly less template code to build dynamics and animation than Scenekit.
Support for the Lidar scanner is implemented using Arview – Realitykit class.
Realitykit includes “everything necessary” for AR applications of a new generation-OCCLUSION and Video materials, anchor entity anchor, camera effects, for example, Motion Blur, Grain, Raytraced-Teni, spatial sound and many other elements.
Of course, the framework has its own shortcomings, such as the lack of a particle system, the inability to create models from the peaks and other nuances, but its development also does not stand still, and Apple does everything to give the user the maximum possibilities.
Arkit is closely interconnected with Realitykit, since the module greatly simplifies the experience of augmented reality, taking on hard work on the network, for example, maintaining a coordinated state, optimizing traffic, processing loss of packages or transferring property rights.
In the future, we will tell you how Arkit realizes itself in business, but already in the next article you will find the features of development on Android, and why many begin the path of the AR application developer from this platform.
The Black VR team is actively developing ready-made AR solutions for iOS users, and also performs individual projects to develop augmented reality in the application and web. You can see the cases of our AR solutions here.
Join us in the Telegram channel of the Black VR studio: we publish the latest industry news, share the successes of the team and conduct announcements of webinars and direct broadcasts!
The glass plays an important role in the process of developing the application: the selected technologies will determine what functionality the future product will pull and whether it will be possible to scale it in the future. Also, the rate of specialists and development time will depend on the stack.
Native development of applications
Native development is the creation of a product that is written in original programming languages created specifically for the selected platform. Native languages for iOS are Swift and Objective-C. Such an application will only work on a “its” platform.
Objective-C is a general purpose language that is developed on top of the programming language by adding the functions of the programming language Small Talk, which makes it an object-oriented language.
Objective-C is used by Apple Corporation and has access to most standard libraries. The application developed on this technology will have a beautiful even interface and work quickly.
Swift is a more functional language, it is easier to avoid errors in the code. In addition, applications in this language will be more productive, and Apple now also supports this technology.
In our Yusmp Group web studio, iOS developers use SWIFT, since it offers effective functions with a minimum amount of code that can be easily supported.
Other technologies for the development of applications for iOS
Flutter is a cross -platform technology created by Google. Applications created on this framework will work on Android and iOS. Flutter is flexible and is widely used in Yusmp Group, but not always the choice of cross -platform technology will be optimal. We wrote about what development to choose earlier.
Factors that should be considered when choosing technology
In the field of mobile development, there are many technologies for iOS, but choosing the best for a particular project is quite difficult. For this, it is extremely important to understand exactly which product is now needed. Discovery-phase helps to understand this-the development stage at which ideas are being worked out, a pool of future functionality is formed and much more.
The type of project is a defining factor. For example, if you want to create a complex iOS application with high performance and the implementation of the user interface, it is better to choose a native development. In this case, SWIFT will be the best programming language to create a mobile application.
Checking the idea. Actual for startups who only want to check the idea of the product. At this stage, it is important to attract potential users in order to better understand the needs of the target audience. Then you can consider Flutter, since it is economical and allows you to re -use the code on many platforms. This leads to a wide coverage of the platform and fast application delivery.
The time for entering the market. The method in which companies bring products to the market is important to maintain a competitive advantage. If you need to release the product as soon as possible, think about the framework or programming language with many ready -made solutions for general development, such as integration with social networks and authentication.
If you decide to create your own application for iOS, you will first have to choose between native and cross -platform technologies. The former is more expensive and better, the latter is cheaper and faster, but with disabilities. Then start from the budget, speed and competence of developers.
To make the right choice will help the understanding of what you want from the product now. Perhaps at the current stage it is better to get by MVP (a minimum viable product), and not spray to a complex application.
When choosing an iOS developer company, think about possible consequences and correctly analyze them to create a reliable mobile application.